M:tG card similarity search
1G · Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
Name | Mana | Type | Text |
---|---|---|---|
White Dragon | 4WW | Creature — Dragon | Flying Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
Kor Hookmaster | 2W | Creature — Kor Soldier | When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 |
Thran Weaponry | 4 | Artifact | Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. |
Queen of Ice | 2U | Creature — Human Noble Wizard | Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
Orcish Farmer | 1RR | Creature — Orc | {T}: Target land becomes a Swamp until its controller's next untap step. 2/2 |
Kashi-Tribe Warriors | 3GG | Creature — Snake Warrior | Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/4 |
Orochi Ranger | 1G | Creature — Snake Warrior Ranger | Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1 |
Time Vault | 2 | Artifact | Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. |
Sharktocrab | 2GU | Creature — Shark Octopus Crab | {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
Watertrap Weaver | 2U | Creature — Merfolk Wizard | When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 |