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17 May 2024: Card library updated.

Freyalise's Winds

2GG · Enchantment

Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Similar cards

Color identity:
NameManaTypeText
Awakened Awareness XUUEnchantment — Aura Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Blisterspit Gremlin RCreature — Gremlin {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. 1/1
Trap the Trespassers 2UInstant Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Dauthi Voidwalker BBCreature — Dauthi Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost. 3/2
Liquimetal Coating 2Artifact {T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Grind 1BSorcery Put a -1/-1 counter on each of up to two target creatures.
Siege Zombie 1BCreature — Zombie Tap three untapped creatures you control: Each opponent loses 1 life. 2/2
Kyren Negotiations 2RREnchantment Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Fuel for the Cause 2UUInstant Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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