M:tG card similarity search
3U · Creature — Salamander Wurm
Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Reap | 1G | Instant | Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell. |
Illuminate History | 2RR | Sorcery — Lesson | Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. |
Another Chance | 2B | Instant | You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) |
Zzzyxas's Abyss | 1BB | Enchantment | At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents. |
Nighthawk Scavenger | 1BB | Creature — Vampire Rogue | Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3 |
Gaea's Blessing | 1G | Sorcery | Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
Arcbound Reclaimer | 4 | Artifact Creature — Golem | Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Raving Visionary | 1U | Creature — Merfolk Wizard | {U}, {T}: Draw a card, then discard a card. Delirium — {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard. 1/1 |
Stonewright | R | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1 |
Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |