M:tG card similarity search
GW · Legendary Creature — Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Wardscale Crocodile | 4G | Creature — Crocodile | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/3 |
Carrion Wall | 1BB | Creature — Wall | Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. 3/2 |
Living Wall | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Regenerate Living Wall. 0/6 |
Garna, the Bloodflame | 3BR | Legendary Creature — Human Warrior | Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
Sunpetal Grove | Land | Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. | |
Redemption Choir | 2WW | Creature — Vampire Cleric | Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
Moonmist | 1G | Instant | Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
Leonin Abunas | 3W | Creature — Cat Cleric | Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/5 |
Thieving Magpie | 2UU | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3 |
Scalesoul Gnome | 3RW | Artifact Creature — Gnome | Trample, Haste Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage. Whenever you play a card from exile, conjure a duplicate of it into your hand. 3/5 |