Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

From the Ashes

3R · Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Similar cards

Color identity:
NameManaTypeText
The Cyber-Controller XUUBLegendary Artifact Creature — Cyberman When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1. 3/3
Graceful Antelope 2WWCreature — Antelope Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4
Nezumi Shadow-Watcher BCreature — Rat Warrior Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1
Molten Frame 1RInstant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Mindblaze 5RSorcery Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Fledgling Griffin 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2
Cloudchaser Eagle 3WCreature — Bird Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. 2/2
Scavenger Folk GCreature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1
Timmy, Power Gamer 2GGLegendary Creature — Human Gamer {4}: You may put a creature card from your hand onto the battlefield. 1/1
Wandering Troubadour 3GCreature — Dragon Bard At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2
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