M:tG card similarity search
3BB · Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Name | Mana | Type | Text |
---|---|---|---|
Cabal Ritual | 1B | Instant | Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard. |
Everbark Shaman | 4G | Creature — Treefolk Shaman | {T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. 3/5 |
Writ of Return | 3BB | Sorcery | Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Spelljack | 3UUU | Instant | Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) |
Enslaved Horror | 3B | Creature — Horror | When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4 |
Scion of Darkness | 5BBB | Creature — Avatar | Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) 6/6 |
Doomed Necromancer | 2B | Creature — Human Cleric Mercenary | {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2 |
Replenish | 3W | Sorcery | Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |