Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

From the Rubble

4WW · Enchantment

As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Similar cards

Color identity:
NameManaTypeText
Deputy of Acquittals WUCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. 2/2
The Moonbase Plane — Moon Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Jadecraft Artisan 3GCreature — Merfolk Shaman When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Back for Seconds 2BSorcery Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Silent Departure USorcery Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Traumatic Revelation 1BSorcery Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Drown in Filth BGSorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Heartbeat of Spring 2GEnchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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