M:tG card similarity search
W · Creature — Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Flameblade Adept | R | Creature — Jackal Warrior | Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. 1/2 |
Nectar Faerie | 1B | Creature — Faerie Wizard | Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1 |
Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Relics of the Rubblebelt | 2G | Sorcery | Draft a card from Relics of the Rubblebelt's spellbook twice, then put one of those cards onto the battlefield tapped. |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
Radjan Spirit | 3G | Creature — Spirit | {T}: Target creature loses flying until end of turn. 3/2 |
Merrow Harbinger | 3U | Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. 2/3 |