M:tG card similarity search
W · Creature — Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Damping Engine | 4 | Artifact | A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Mystic Compass | 2 | Artifact | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |
Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
Magnify | G | Instant | All creatures get +1/+1 until end of turn. |
Krovikan Elementalist | BB | Creature — Human Wizard | {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. 1/1 |
Wasteland Strangler | 2B | Creature — Eldrazi Processor | Devoid (This card has no color.) When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. 3/2 |
The Celestial Toymaker | WUB | Legendary Creature — Rogue Artificer | Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4 |
Cabaretti Initiate | G | Creature — Raccoon Citizen | {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2 |