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17 May 2024: Card library updated.

Frontier Warmonger

3R · Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Retribution 2RRSorcery Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Night Clubber 1BBCreature — Human Warrior When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/2
Warriors of Tiamat 4RCreature — Dragon Warrior Haste Double team 4/2
Reclamation 2GWEnchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Beskir Shieldmate 1WCreature — Human Warrior When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. 2/1
Sarevok, Ferocious Usurper 3BRLegendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Zada's Commando 1RCreature — Goblin Archer Ally First strike Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker. 2/1
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Ogre Chitterlord 4RRCreature — Ogre Warrior Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. 6/5
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