M:tG card similarity search
3R · Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Crawl from the Cellar | B | Sorcery | Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
Foundry Street Denizen | R | Creature — Goblin Warrior | Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1 |
Darksteel Relic | 0 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) |
Minthara of the Absolute | 2WB | Legendary Creature — Elf Cleric | Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn. 2/4 |
Ghastly Death Tyrant | 4BB | Creature — Beholder Skeleton | When Ghastly Death Tyrant enters the battlefield, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn. 6/5 |
Dawnhart Rejuvenator | 3G | Creature — Human Warlock | When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Dovin's Automaton | 4 | Artifact Creature — Homunculus | As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) 3/3 |
Maximize Altitude | U | Sorcery | Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |