Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frontline Sage

2U · Creature — Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1

Similar cards

Color identity:
NameManaTypeText
Sink into Takenuma 3BSorcery — Arcane Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Cunning Survivor 1UCreature — Human Warrior Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Barbarian Bully 2RCreature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2
Cemetery Recruitment 1BSorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
The Torment of Gollum 3BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Seasoned Pyromancer 1RRCreature — Human Shaman When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. 2/2
Thought Erasure UBSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Mindlash Sliver BCreature — Sliver All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." 1/1
Pulsating Illusion 4UCreature — Illusion Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
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