M:tG card similarity search
2U · Creature — Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Jaxis, the Troublemaker | 3R | Legendary Creature — Human Warrior | {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Fists of Flame | 1R | Instant | Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. |
Ithilien Kingfisher | 2U | Creature — Bird | Flying When Ithilien Kingfisher dies, draw a card. 2/1 |
Kingfisher | 3U | Creature — Bird | Flying When Kingfisher dies, draw a card. 2/2 |
Palace Familiar | 1U | Creature — Bird | Flying When Palace Familiar dies, draw a card. 1/1 |
Runewing | 3U | Creature — Bird | Flying When Runewing dies, draw a card. 2/2 |
Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
Solitary Confinement | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |