Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frost Walker

1U · Creature — Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1

Similar cards

Color identity:
NameManaTypeText
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Serra Inquisitors 4WCreature — Human Cleric Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3
Hedge Whisperer GCreature — Elf Druid Detective You may choose not to untap Hedge Whisperer during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 0/3
Dragonkin Berserker 1RCreature — Human Berserker First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Fanatical Devotion 2WEnchantment Sacrifice a creature: Regenerate target creature.
Court of Ire 3RREnchantment When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Change the Equation 1UInstant Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
Halt Order 2UInstant Counter target artifact spell. Draw a card.
Dermotaxi 2Artifact — Vehicle Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0
False Dawn 1WSorcery Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Page 169