Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frost Walker

1U · Creature — Elemental

When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1

Similar cards

Color identity:
NameManaTypeText
Spell Stutter 1UInstant Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Knights of the Black Rose 3WBCreature — Human Knight When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
Censor 1UInstant Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)
Miscalculation 1UInstant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Spell Snip 2UInstant Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.)
Deathgrip BBEnchantment {B}{B}: Counter target green spell.
Nullify UUInstant Counter target creature or Aura spell.
Automated Artificer 2Artifact Creature — Artificer {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. 1/3
Hangman BCreature — Human Villain As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman. 1/1
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Page 65