Card Codex

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17 May 2024: Card library updated.

Frostfist Strider

3UU · Creature — Elemental Giant

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/4

Similar cards

Color identity:
NameManaTypeText
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
Gulf Squid 3UCreature — Squid Beast When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Rimefur Reindeer 3WCreature — Elk Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 3/4
Captivating Unicorn 4WCreature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 4/4
Merfolk Trickster UUCreature — Merfolk Wizard Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2
Glaring Aegis WEnchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.
Topplegeist WCreature — Spirit Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1
Authority of the Consuls WEnchantment Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Isperia's Skywatch 5UCreature — Vedalken Knight Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3
Shackle Slinger 2UCreature — Human Soldier Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
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