Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frostweb Spider

2G · Snow Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3

Similar cards

Color identity:
NameManaTypeText
A-Skyclave Shadowcat 2BCreature — Cat Horror {B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 3/3
High Ground WEnchantment Each creature you control can block an additional creature each combat.
Windscouter 3UCreature — Human Scout Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3
Venomcrawler 3BArtifact Creature — Demon Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. 2/2
Breathless Knight 1WBCreature — Spirit Knight Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2
Moss-Pit Skeleton BGCreature — Plant Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. 2/2
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Glyph of Doom BInstant Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Arbor Armament GInstant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Page 65