M:tG card similarity search
2G · Snow Creature — Spider
Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Lim-Dûl's Cohort | 1BB | Creature — Zombie | Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3 |
Questing Druid | 1G | Creature — Human Druid | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1 |
Talus Paladin | 3W | Creature — Human Knight Ally | Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. 2/3 |
Gideon's Company | 3W | Creature — Human Soldier | Whenever you gain life, put two +1/+1 counters on Gideon's Company. {3}{W}: Put a loyalty counter on target Gideon planeswalker. 3/3 |
Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |
Time to Reflect | W | Instant | Exile target creature that blocked or was blocked by a Zombie this turn. |
Centaur Battlemaster | 3GG | Creature — Centaur Warrior | Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. 3/3 |
Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
Novijen, Heart of Progress | Land | {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. | |
Light of the Legion | 4WW | Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5 |