Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frostwind Invoker

4U · Creature — Merfolk Wizard

Flying {8}: Creatures you control gain flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Coralhelm Commander UUCreature — Merfolk Soldier Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Soltari Emissary 1WCreature — Soltari Soldier {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1
Rootwater Commando 2UCreature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2
Pestilent Kathari 2BCreature — Bird Warrior Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1
Thunder Dragon 5RRCreature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5
Outmuscle 3GSorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Elite Guardmage 2WUCreature — Human Wizard Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Brushstroke Paintermage 3UCreature — Human Wizard {T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3
Marauding Sphinx 3UUCreature — Sphinx Rogue Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5
Page 105