Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Frostwind Invoker

4U · Creature — Merfolk Wizard

Flying {8}: Creatures you control gain flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Brave the Elements WInstant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Aeromoeba 3UCreature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4
Soaring Sandwing 4WWCreature — Dinosaur Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/5
Righteous War 1WBEnchantment White creatures you control have protection from black. Black creatures you control have protection from white.
Mantis Rider URWCreature — Human Monk Flying, vigilance, haste 3/3
Alpha Kavu 2GCreature — Kavu {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
A-Sigil of Myrkul 1BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Aerial Responder 1WWCreature — Dwarf Soldier Flying, vigilance, lifelink 2/3
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