M:tG card similarity search
1UU · Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Stoic Angel | 1GWU | Creature — Angel | Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4 |
Goblin Sharpshooter | 2R | Creature — Goblin | Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to any target. 1/1 |
Rimescale Dragon | 5RR | Snow Creature — Dragon | Flying {2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow source.) Creatures with ice counters on them don't untap during their controllers' untap steps. 5/5 |
The Eon Fog | Plane — Equilor | Players skip their untap steps. Whenever chaos ensues, untap all permanents you control. | |
Rooftop Nuisance | 2U | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
Kill Switch | 3 | Artifact | {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. |
Rising Waters | 3U | Enchantment | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |
Mind Harness | U | Enchantment — Aura | Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. |
Apes of Rath | 2GG | Creature — Ape | Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4 |
Misstep | 1U | Sorcery | Creatures target player controls don't untap during that player's next untap step. |