Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fruition

G · Sorcery

You gain 1 life for each Forest on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Beledros Witherbloom 5BGLegendary Creature — Elder Dragon Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4
Renegade Reaper 2BCreature — Angel Berserker Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) 2/3
Sunbeam Spellbomb 1Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Skyshroud Cutter 3GCreature — Beast If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life. 2/2
Pulse of Murasa 2GInstant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Taste of Paradise 3GSorcery As an additional cost to cast this spell, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
Narrow Escape 2WInstant Return target permanent you control to its owner's hand. You gain 4 life.
Wispdrinker Vampire 2WBCreature — Vampire Rogue Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4
Staff of the Letter Magus 3Artifact As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Graveyard Trespasser 2BCreature — Human Werewolf Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
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