M:tG card similarity search
2UU · Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Tin Street Gossip | 2RG | Creature — Viashino Advisor | Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. 4/4 |
| Voracious Typhon | 2GG | Creature — Snake Beast | Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. 4/4 |
| Sweet-Gum Recluse | 4GG | Creature — Spider | Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
| Liliana, Death Wielder | 5BB | Legendary Planeswalker — Liliana | [+2]: Put a -1/-1 counter on up to one target creature. [−3]: Destroy target creature with a -1/-1 counter on it. [−10]: Return all creature cards from your graveyard to the battlefield. Loyalty 5 |
| Slaughter Games | 2BR | Sorcery | This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. |
| The War Doctor | 2RW | Legendary Creature — Time Lord Doctor | Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5 |
| Silence the Believers | 2BB | Instant | Strive — This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them. |
| The Destined | Hero | Spells you control that target a creature you control cost {2} less to cast. | |
| Spiritual Focus | 1W | Enchantment | Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |
| Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |