M:tG card similarity search
3GG · Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Name | Mana | Type | Text |
---|---|---|---|
Neyith of the Dire Hunt | 2GG | Legendary Creature — Human Warrior | Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3 |
Sparring Golem | 3 | Artifact Creature — Golem | Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2 |
Fibrous Entangler | Creature — Eldrazi Werewolf | Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat. 4/6 | |
Trash the Town | G | Instant | Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." |
Oxidize | G | Instant | Destroy target artifact. It can't be regenerated. |
Rattleback Apothecary | 2B | Creature — Gorgon Warlock | Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2 |
Switchgrass Grazer | 2RR | Creature — Horse Mount | Haste Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps." Saddle 1 4/4 |
Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
Crashing Centaur | 4GG | Creature — Centaur | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
Jacques le Vert | 1RGW | Legendary Creature — Human Warrior | Green creatures you control get +0/+2. 3/2 |