M:tG card similarity search
3GG · Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
| Name | Mana | Type | Text |
|---|---|---|---|
| Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
| Tin Street Dodger | R | Creature — Goblin Rogue | Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1 |
| Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |
| Relic Runner | 1U | Creature — Human Rogue | Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) 2/1 |
| Dreadlight Monstrosity | 4UU | Creature — Crab Horror | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. 5/5 |
| Cloak of Mists | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked. |
| Rubblebelt Runner | 1RG | Creature — Viashino Warrior | Rubblebelt Runner can't be blocked by creature tokens. 3/3 |
| Invisibility | UU | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by Walls. |
| Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
| Rope | G | Artifact — Clue Equipment | Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3} |