Card Codex

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17 May 2024: Card library updated.

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3GG · Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

Similar cards

Color identity:
NameManaTypeText
Vectis Agents 3UBArtifact Creature — Human Rogue {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Groundshaker Sliver 6GCreature — Sliver Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) 5/5
Sachi, Daughter of Seshiro 2GGLegendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G}." 1/3
Dwarven Berserker 1RCreature — Dwarf Berserker Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1
Jace's Sentinel 1UCreature — Merfolk Warrior As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3
Spineless Thug 1BCreature — Phyrexian Zombie Mercenary Spineless Thug can't block. 2/2
Dense Foliage 2GEnchantment Creatures can't be the targets of spells.
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Siege Elemental 4RRCreature — Elemental Trample Untapped creatures can't block. Tapped creatures can block. 6/6
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