M:tG card similarity search
3WW · Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Name | Mana | Type | Text |
---|---|---|---|
Centaur Safeguard | 2G/W | Creature — Centaur Warrior | ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
Vampire Envoy | 2B | Creature — Vampire Cleric Ally | Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4 |
Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |
Thoughtleech | GG | Enchantment | Whenever an Island an opponent controls becomes tapped, you may gain 1 life. |
Kami of Terrible Secrets | 3B | Creature — Spirit | When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4 |
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Horizon Chimera | 2GU | Creature — Chimera | Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2 |
Grave Peril | 1B | Enchantment | When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. |
Ivory Crane Netsuke | 2 | Artifact | At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. |
Needlebite Trap | 5BB | Instant — Trap | If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life. |