Card Codex

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17 May 2024: Card library updated.

Fuming Effigy

3R · Creature — Spirit

Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. 4/3

Similar cards

Color identity:
NameManaTypeText
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Dictate of the Twin Gods 3RREnchantment Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Voidwing Hybrid UBCreature — Phyrexian Bat Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand. 2/1
Furnace of Rath 1RRREnchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Kura, the Boundless Sky 3GGLegendary Creature — Dragon Spirit Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control. 4/4
Cover the Spot Artifact — Attraction Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Finale of Promise XRRSorcery You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Crash Landing 2GInstant Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Diminishing Returns 2UUSorcery Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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