M:tG card similarity search
B · Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Name | Mana | Type | Text |
---|---|---|---|
Coordinated Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
On the Job | 2WW | Instant | Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Eon Frolicker | 2UU | Creature — Elemental Otter | Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) 5/5 |
Ordruun Mentor | 2R/W | Creature — Minotaur Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. 3/2 |
Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |
Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |
Choice of Damnations | 5B | Sorcery — Arcane | Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |