M:tG card similarity search
4BGU · Creature — Fungus Beast
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Lunar Rejection | 1U | Instant | Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. |
| Call of the Ring | 1B | Enchantment | At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. |
| Brilliant Spectrum | 3U | Sorcery | Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards. |
| Burning Hands | 1R | Instant | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. |
| Pentagram of the Ages | 4 | Artifact | {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Magma Mine | 1 | Artifact | {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target. |
| Heart-Piercer Manticore | 2RR | Creature — Manticore | When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) 4/3 |
| Invulnerability | 1W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
| Impulsive Maneuvers | 2RR | Enchantment | Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |