M:tG card similarity search
5R · Creature — Phyrexian Giant
Haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 5/5
Name | Mana | Type | Text |
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Goblin Morale Sergeant | 1R | Creature — Goblin Soldier | Haste Enlist Whenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste. 2/1 |
Molten Primordial | 5RR | Creature — Avatar | Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4 |
Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |
Pyromantic Pilgrim | 2R | Creature — Human Wizard | Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1 |
Accelerate | 1R | Instant | Target creature gains haste until end of turn. Draw a card. |
Expedite | R | Instant | Target creature gains haste until end of turn. Draw a card. |
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Shriekdiver | 2B | Creature — Zombie Bird Warrior | Flying {1}: Shriekdiver gains haste until end of turn. 2/1 |
Swiftfoot Boots | 2 | Artifact — Equipment | Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Madrush Cyclops | 1BRG | Creature — Cyclops Warrior | Creatures you control have haste. 3/4 |