M:tG card similarity search
R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tenuous Truce | 1W | Enchantment — Aura | Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. |
| Two-Headed Dragon | 4RR | Creature — Dragon | Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4 |
| Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
| Alchemist's Gift | B | Instant | Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| Hush | 3G | Sorcery | Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Bequeathal | G | Enchantment — Aura | Enchant creature When enchanted creature dies, you draw two cards. |
| Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
| Enchanted Being | 1WW | Creature — Human | Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 |
| Motion Sickness | 3U | Enchantment — Aura | Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. |
| Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |