Card Codex

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17 May 2024: Card library updated.

Fury Sliver

5R · Creature — Sliver

All Sliver creatures have double strike. 3/3

Similar cards

Color identity:
NameManaTypeText
Swiftblade Vindicator RWCreature — Human Soldier Double strike, vigilance, trample 1/1
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Rafiq of the Many 1GWULegendary Creature — Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. 3/3
Crystalline Giant 3Artifact Creature — Giant At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. 3/3
Fallaji Chaindancer 3RCreature — Human Soldier {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4
Kathril, Aspect Warper 2WBGLegendary Creature — Nightmare Insect When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3
Banding Sliver 3WWCreature — Sliver All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 3/3
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Ingenious Leonin 4WCreature — Cat Soldier {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4
Swordsworn Cavalier 1WCreature — Human Knight Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1
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