Card Codex

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17 May 2024: Card library updated.

Futurist Sentinel

3U · Artifact — Vehicle

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6

Similar cards

Color identity:
NameManaTypeText
A-Sand Augury 1USorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Deliberate 1UInstant Scry 2, then draw a card.
Introduction to Prophecy 3Sorcery — Lesson Scry 2, then draw a card.
Opt UInstant Scry 1. Draw a card.
Preordain USorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sand Augury 1USorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Scour All Possibilities 1USorcery Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Grey Havens Navigator 2UCreature — Elf Pilot Flash When Grey Havens Navigator enters the battlefield, scry 1. 3/2
Iron Mastiff 4Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
Serum Visions USorcery Draw a card. Scry 2.
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