Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gaea's Balance

3G · Sorcery

As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Cosmium Confluence 4GSorcery Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
Behold the Beyond 5BBSorcery Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Deadly Cover-Up 3BBSorcery As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Ambitious Farmhand 1WCreature — Human Peasant When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. 1/1
Death Bomb 3BInstant As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Shared Summons 3GGInstant Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Believe 4GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
Case of the Stashed Skeleton 1BEnchantment — Case When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Hermit Druid 1GCreature — Human Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1
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