M:tG card similarity search
2GG · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
Mithril Coat | 3 | Legendary Artifact — Equipment | Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} |
Flicker of Fate | 1W | Instant | Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
Wild Might | 1G | Instant | Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. |
Bloodcrusher of Khorne | 3R | Creature — Demon Knight | Trample Devastating Charge — Other creatures you control have trample. 3/3 |
Built to Smash | R | Instant | Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
Esper Stormblade | W/BU | Artifact Creature — Vedalken Wizard | As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 |
Ichthyomorphosis | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
Elfhame Wurm | 4G | Creature — Wurm | Vigilance, trample 5/4 |
Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |