M:tG card similarity search
2GG · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
Back to Nature | 1G | Instant | Destroy all enchantments. |
Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
Tempest of Light | 2W | Instant | Destroy all enchantments. |
Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
Tranquility | 2G | Sorcery | Destroy all enchantments. |
Hush | 3G | Sorcery | Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Bearer of Memory | 2G | Enchantment Creature — Human Monk | {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2 |
Ghostly Possession | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. |