Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gaea's Liege

3GGG · Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. */*

Similar cards

Color identity:
NameManaTypeText
Goblin Gathering 2RSorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Burn Together RSorcery — Adventure Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Dust 3WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
Flame Elemental 2RRCreature — Elemental {R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature. 3/2
Killer Service 2GEnchantment When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Hammerhead Shark 1UCreature — Shark Hammerhead Shark can't attack unless defending player controls an Island. 2/3
Crush Underfoot 1RTribal Instant — Giant Choose a Giant creature you control. It deals damage equal to its power to target creature.
Infernal Denizen 7BCreature — Demon At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
The Antiquities War 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Anara, Wolvid Familiar 3GLegendary Creature — Wolf Beast As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4
Page 110