M:tG card similarity search
3G · Creature — Elemental Warrior
Gaea's Protector must be blocked if able. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Samut, Voice of Dissent | 3RG | Legendary Creature — Human Warrior | Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4 |
Murderous Spoils | 5B | Instant | Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.) |
Kazuul's Toll Collector | 2R | Creature — Ogre Warrior | {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2 |
Wren's Run Vanquisher | 1G | Creature — Elf Warrior | As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |
Mist Leopard | 3G | Creature — Cat | Shroud (This creature can't be the target of spells or abilities.) 3/2 |
Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
Floral Spuzzem | 3G | Creature — Elemental | Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2 |
Falkenrath Forebear | 2B | Creature — Vampire | Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. 3/1 |
Shakedown Heavy | 2B | Creature — Ogre Warrior | Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4 |
Lurking Arynx | 4G | Creature — Cat Beast | Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater. 3/5 |