M:tG card similarity search
3G · Creature — Elemental Warrior
Gaea's Protector must be blocked if able. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Jeskai Infiltrator | 2U | Creature — Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
Plague Wight | 1B | Creature — Zombie | Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1 |
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |
Pyrophobia | 1R | Sorcery | Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. |
Decorated Champion | 1G | Creature — Elf Warrior | Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2 |
Chromium, the Mutable | 4WUB | Legendary Creature — Elder Dragon | Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. 7/7 |
Menagerie Liberator | 3G | Creature — Human Warrior | Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 3/2 |
Underdark Explorer | 4B | Creature — Lizard Warrior | Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters the battlefield, you take the initiative. 5/3 |
Baneblade Scoundrel | 3B | Creature — Human Rogue Werewolf | Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |