Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gaea's Skyfolk

GU · Creature — Elf Merfolk

Flying 2/2

Similar cards

Color identity:
NameManaTypeText
Saiba Cryptomancer 1UCreature — Moonfolk Ninja Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1
Nylea's Huntmaster 3GCreature — Centaur Shaman When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 4/3
Briarbridge Patrol 3GCreature — Human Warrior Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. 3/3
Goblin S.W.A.T. Team 3RCreature — Goblin Warrior Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn. 2/2
Lady Zhurong, Warrior Queen 4GLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/3
Vedalken Anatomist 2UCreature — Phyrexian Vedalken Wizard {2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature. 1/2
Clever Conjurer 2UCreature — Gnome Wizard Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Glory 3WWCreature — Incarnation Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3
Lightform 1WWEnchantment When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
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