M:tG card similarity search
1G · Creature — Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life. 1/1
Name | Mana | Type | Text |
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Hooded Blightfang | 2B | Creature — Snake | Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. 1/4 |
Be'lakor, the Dark Master | 3UBR | Legendary Creature — Demon Noble | Flying Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. 6/5 |
Beamtown Beatstick | R | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Galadhrim Guide | 3G | Creature — Elf Scout | When Galadhrim Guide enters the battlefield, scry 2. 3/4 |
Titania, Nature's Force | 4GG | Legendary Creature — Elemental | You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards. 6/6 |
Epicure of Blood | 4B | Creature — Vampire | Whenever you gain life, each opponent loses 1 life. 4/4 |
Darkheart Sliver | BG | Creature — Sliver | All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2 |
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |
Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |