Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Galadriel, Light of Valinor

2GWU · Legendary Creature — Elf Noble

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Stony Strength GInstant Put a +1/+1 counter on target creature you control. Untap that creature.
Unholy Officiant WCreature — Vampire Cleric Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant. 1/2
Sengir, the Dark Baron 4BBLegendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4
Holy Frazzle-Cannon Artifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip {1}
Jungle Delver GCreature — Merfolk Warrior {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1
Gladehart Cavalry 5GGCreature — Elf Knight When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6
Luminarch Aspirant 1WCreature — Human Cleric At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. 1/1
Opal Lake Gatekeepers 3UCreature — Vedalken Soldier When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4
Overwhelming Encounter 3GGSorcery Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Strength of the Pack 4GGSorcery Put two +1/+1 counters on each creature you control.
Page 117