Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gale, Abyssal Conduit

3UB · Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 2 life. 4/5

Similar cards

Color identity:
NameManaTypeText
A-Umara Mystic 1URCreature — Merfolk Wizard Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3
Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Sphinx's Decree 1WSorcery Each opponent can't cast instant or sorcery spells during that player's next turn.
Fiery Inscription 2REnchantment When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Guttersnipe 2RCreature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. 2/2
A-Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Silverquill Apprentice WBCreature — Human Warlock Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. 2/2
Spellrune Howler Creature — Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Pestilent Spirit 2BCreature — Spirit Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) 3/2
Festival Crasher 1RCreature — Devil Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3
Page 6