Card Codex

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17 May 2024: Card library updated.

Gale, Abyssal Conduit

3UB · Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 2 life. 4/5

Similar cards

Color identity:
NameManaTypeText
Demon's Due 3BInstant Scry 2, then draw two cards. You lose 2 life.
Read the Bones 2BSorcery Scry 2, then draw two cards. You lose 2 life.
Enigma Drake 1URCreature — Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4
Soul Bleed 2BEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Odds URInstant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Ambition's Cost 3BSorcery You draw three cards and you lose 3 life.
Ancient Craving 3BSorcery You draw three cards and you lose 3 life.
Invade the City 1URSorcery Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Jeleva, Nephalia's Scourge 1UBRLegendary Creature — Vampire Wizard Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost. 1/3
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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