M:tG card similarity search
3WU · Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Eyes of the Watcher | 2U | Enchantment | Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Spellrune Painter | 2R | Creature — Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Electrostatic Infantry | 1R | Creature — Dwarf Wizard | Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2 |
Kykar, Wind's Fury | 1URW | Legendary Creature — Bird Wizard | Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3 |
Snazzy Aether Homunculus | Stickers | {TK}{TK} — {1}: Target creature gains all creature types until end of turn. {TK}{TK}{TK} — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/7 | |
Heart's Desire | G | Sorcery — Adventure | Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
Call | 4WU | Sorcery | Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.) |
Xerex Strobe-Knight | 2U | Creature — Human Knight | Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2 |
Inkling Summoning | 1W/BW/B | Sorcery — Lesson | Create a 2/1 white and black Inkling creature token with flying. |
Sentinel Tower | 4 | Artifact | Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. |