Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gale, Holy Conduit

3WU · Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5

Similar cards

Color identity:
NameManaTypeText
Ashmouth Dragon Creature — Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4
Crackling Spellslinger 3RRCreature — Human Wizard Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2
Karfell Harbinger 1UCreature — Zombie Wizard {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. 1/3
Festival Crasher 1RCreature — Devil Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3
Spellrune Howler Creature — Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Seller of Songbirds 2WCreature — Human When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. 1/2
Kiln Fiend 1RCreature — Elemental Beast Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1/2
Urbis Protector 4WWCreature — Human Cleric When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. 1/1
Erebor Flamesmith 1RCreature — Dwarf Artificer Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. 2/1
Charmbreaker Devils 5RCreature — Devil At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4
Page 8