Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gale, Primeval Conduit

3GU · Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5

Similar cards

Color identity:
NameManaTypeText
Cetavolver 1UCreature — Volver Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. 1/1
Stronghold Machinist 2UCreature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1
Fury Storm 2RRInstant When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
Geralf, the Fleshwright 2ULegendary Creature — Human Warlock Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. 2/3
Maga, Traitor to Mortals XBBBLegendary Creature — Human Wizard Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. 0/0
Bloomwielder Dryads Creature — Dryad Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3
Zegana, Utopian Speaker 2GULegendary Creature — Merfolk Wizard When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4
Draining Whelk 4UUCreature — Illusion Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. 1/1
Archmage's Newt 1UCreature — Salamander Mount Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2
Blessings of Nature 4GSorcery Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Page 137