Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gale Swooper

3W · Creature — Griffin

Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Riddlemaster Sphinx 4UUCreature — Sphinx Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. 5/5
Quick-Stick Lick Trick Artifact — Contraption Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Ominous Roost 2UEnchantment When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
Jeering Instigator 1RCreature — Goblin Rogue Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 2/1
Pale Wayfarer 5WWCreature — Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4
Preening Champion 2UCreature — Bird Knight Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token. 2/2
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Spirit of the Spires 3WCreature — Spirit Flying Other creatures you control with flying get +0/+1. 2/4
Puppeteer Clique 3BBCreature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2
Page 126