M:tG card similarity search
3W · Creature — Griffin
Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Faerie Conclave | Land | Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. | |
Glint Hawk | W | Creature — Bird | Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. 2/2 |
Hunting Kavu | 1RG | Creature — Kavu | {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3 |
Gravelighter | 2B | Creature — Spirit | Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. 2/2 |
Power Matrix | 4 | Artifact | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
Act of Aggression | 3R/PR/P | Instant | ({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. |
Shipwreck Moray | 3U | Creature — Fish | When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. 0/5 |
Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |
Magmatic Scorchwing | 3RR | Creature — Dragon | Flying When Magmatic Scorchwing enters the battlefield, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target. 4/4 |
Renegade Reaper | 2B | Creature — Angel Berserker | Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) 2/3 |